Your first rolls show 1, 2, 3, 3, 5, and 6. Three 1s are special and earn 1,000 points.Three of kind earn the face value times 100, e.g., 2, 2, 2 = 200 points.The 1 and 5 spot dice are super special, as they are the only dice that can be scored outside of a combination (such as three of a kind). Warning! Three Farkles in a row and you lose 1,000 points. If none of your dice rolled earn points, you get a Farkle and lose any earned points that round. For example, if you roll a 5, 5 (50 points each x 2 for 100 points), and then roll another 5 (50 points), you can’t combine the 5, 5 with the 5, to form three of a kind (500 points). You cannot earn points by combining dice from different rolls. Scoring is based on selected dice in each roll. Each player gets one more turn to beat the high score. When 10,000 or more points are scored, that player goes out. After you select the dice you want to keep you can either risk all the points earned this turn and roll the remaining dice (the fewer dice you roll the greater the chance you will Farkle, see Farkle Odds) or bank those hard earned points on your way to 10,000+ points. You must select at least one scoring die after each roll. The following combinations can be scored:
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